Virtual villagers 5 guide pdf


















Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by TheRealBoo. Start Over will allow you to begin from scratch under the current tribe name. Click on Options to access sounds, music and voiceovers controls, enable up to 4 music tracks, change between full screen and windowed mode and control the game speed.

Villager Detail Menu This menu can be accessed by clicking the detail button on the main screen. Here you will find all sorts of information about your villagers. You can see their portrait, name can be changed , age, gender, status, skills, likes and dislikes. You can scroll between villagers by clicking on the arrows below the portrait. The villagers can be sorted out by age, skill or health. The status bar will indicate if your villager is healthy or sick.

If sick, make sure to drop a healer on them right away. For nursing villagers a timer will appear under the status bar indicating how much time is left. Once a villager reaches the working age of 14, they can master up to five different skills: farming, building, research, healing and parenting. Farming can be developed by collecting any type of food. Building can be developed by clearing the stream obstruction and building new huts. Research can be developed by doing research in the lab.

Healing can be developed by studying at the hospital and healing the sick villagers. This is accomplished by dropping the healer on the sick villager. Parenting can be developed by telling stories to children, nursing babies and working on becoming a parent. There are three different skill levels: trainee, adept and master. You can set a preference for a specific skill by checking the correspondent box next to it.

Map Menu Here you can see an overview map of the game. You can instantly move to any part of the game by clicking on the desired location on the map.

Collections Menu There are four sets of collectables that only your children can find. They are: fish scales, mausoleum, wind flutes and research lab. The fish scales appear to the left of the fish statue on the southeast corner of the screen.

They are collected on the fish statue. Completing the collection will increase the maximum population. The mausoleum pieces can be mostly found around the center of the screen. They are collected on the mausoleum arch at the northwest corner of the screen. Completing the collection will increase the maximum population by five and ghosts of dead villagers will appear to point out rare collectibles.

The wind flutes can be found mostly around the center of the screen. They are collected to the right of the stream obstruction at the northeast corner of the screen. Completing this collection will increase the maximum population by five. The research lab items can be found mostly around the center of the screen.

They are collected on the shelves in the research lab. Completing this collection will increase the maximum population by five and the researchers will earn tech points faster.

Collecting items you already have will give you additional tech points. Technologies Menu There are six types of technologies that you can upgrade by using tech points: science, medicine, learning, construction, food mastery and dendrology. Upgrading science will allow your villagers to earn tech points faster.

Upgrading medicine will allow your villagers to live longer, be more fertile and will reduce the frequency of disease on the island. Once you reach level three you can build a hospital for training and treatment. Upgrading learning will cause your villagers to pick up new tasks faster. Once you reach level three you can build a nursery school where children can be educated. Upgrading construction will enable your villagers to build and repair various structures.

Upgrading dendrology will allow the villagers to fully understand and eventually heal the Tree of Life. There is a picture of the Tree of Life that tracks its current level of health. There are six levels total. Drop a villager that has mastered at least two skills on the nursery school to start teaching the children.

This will give them a head start on skills when they reach age You earn tech points by dragging a villager to the table in the lab so they can do research. Some of the puzzles will require the upgrade of certain technologies. Trophies Menu Here you can track your progress in achieving up to 79 different trophies. Use the vertical scroll bar on the right to browse thru them.

Puzzles and Milestones Menu There are a total of 16 puzzles to solve. Every time you complete a puzzle, the original image will be replaced by a game screenshot. Click on a solved puzzle to see its name, a brief description and how long it took to complete it.

Controls and Navigation Use the detail camera found at the bottom right of the main screen to quickly locate any villager. Click on the arrows to browse thru the villagers. As each one comes up, the game will zoom to that villager. When the camera is blank and you click on the right arrow the youngest villager will be located.

As you keep clicking, it will browse from youngest to oldest. Another way of selecting a villager is by simply clicking on them. You can drag and drop any villager to any part of the screen. Converting heathens will allow you to surpass the population cap imposed by housing.

If you want to have as many villagers as possible, make sure that your tribe has reached its maximum population before conversing with a heathen whose faith is high. Heathens do not age until they join your tribe. Some of the events on the island can change your villagers' likes and dislikes, boost their aptitude in a skill, or even cause them to join the heathens' ranks. If an event prompts you to choose a course of action, think it through carefully before making your choice.

Pausing the game, dropping one child on top of a mushroom or collectible, and then unpausing and immediately dropping a second child on top of it will allow you to collect the item twice. This can be a good way to get some extra food, tech points, or energy in a pinch. Pausing the game and turning your computer's clock forward will elapse time on the island accordingly.

If you choose to take advantage of this feature, do so sparingly, because you will have no way to monitor or control your villagers' ages, health, or food supply until you resume the game. Walkthrough There are many paths to victory in Virtual Villagers 5, but if you're going for speed and efficiency, I recommend following the one below. Getting Started After naming your tribe, you'll be treated to a short movie that provides the backstory of the game: "There was once a mysterious island called Isola, home to a tribe of lost refugees.

One day a child made a discovery. Something lost The elders gathered to examine the mask. They had never seen one like it before. They must determine if others are nearby, so they appoint a small group of villagers to search the forbidden path. Their ages, sexes, and initial skills are randomly generated, though older villagers will usually have higher aptitude in a skill.

If you don't like a particular villager, click the Reject button and try again. Who you bring is entirely up to you, but I suggest the following: -Two with high Building skill.

To speed up construction and demolition jobs. To help you accumulate tech points faster. To get extra energy and a child. To gather collectibles and mushrooms.

As a bonus, try to bring at least one villager who likes running. Making this villager a Farmer will greatly expedite food collection. Once you've selected your villagers, you'll see a second, shorter movie: "The path took them into the darkest parts of the jungle.

Although they could see no one, they sensed they were being watched. An ambush! Your villagers have been captured and are now the prisoners of this faceless tribe!

Do you need help getting started? If you're using a walkthrough, chances are you won't need them. The first thing you'll notice is that your villagers are being held in a corral made of bamboo. It doesn't do much to restrict their mobility, but the heathens around them and the fly-covered pile of food don't make for a very comfortable living arrangement.

Pick up all of your adult villagers and drop them on the fence, and they'll start tearing it down and using the materials to build a food bin.

Once they have a more sanitary place to store their food, drop them on the statue to the north. It won't take long to modify, and doing so will boost your villagers' Building skill and your energy pool. Use Spawn Butterflies and Swarm of Bees to keep the hostile heathens away from your villagers as they work, and enlighten the non-hostile ones at every available opportunity. Before doing anything else, check the hospital on the west side of the map. If there are no hostile heathens near the Heathen Master Doctor, drop one of your villagers on top of him.

Keep trying until you successfully treat his illness, and he'll join your tribe and give you the first piece of the necklace. The noni patch to the east of the statue is a prime feeding ground, but you'll need to use Swarm of Bees to drive the heathens away from it.

While they're running around and trying to evade the bees, drop all of your adult villagers on top of the totem and they'll start tearing it apart. Three or more semi-seasoned Builders will quickly reduce the Hungry Totem to rubble, giving your tribe access to the noni patch and the woodpile. Now that you have the means to support a larger population, you're ready to build the love shack.

Drop some Builders on top of it, and they'll have it constructed in short order. While you're at it, have your villagers gather dry grass from the west bank of the river and wood from the woodpile. After they deposit their materials in the fire pit, drop another villager on it to light the fire.

Keeping your villagers warm and dry will reduce the rate of sickness among them, so keep the home fire burning. Conceive a baby or two once the love shack has been assembled. You'll need the extra villagers soon. Securing the laboratory is the first step to procuring a replenishable food supply. The heathens in the red and orange masks should now be congregating around the Knowing Totem. Drive them off with Lightning Strike, then have your best Builders demolish the totem. Once it's out of the picture, the heathens will vacate the laboratory.

At this point, you should have at least half your villagers working on research at all times - you'll need a lot of tech points. She's mulling over a difficult proof, but you can help her with it by dropping one of your Master Scientists in front of the drawing board on the left.

When she sees the solution, she'll spend some time pondering it and gain a little faith. Wait until the light above her head disappears, then repeat the process twice more for a new follower and the second piece of the necklace. Drop a few Builders on top of it, and they'll start working in earnest. Use butterflies, bees, or lightning bolts to keep any wandering heathens at bay.

Repairing the aqueduct will irrigate the field and provide you with crops at regular intervals, thus allowing you to sustain a larger population. It will also convince the Heathen Master Farmer to join your tribe, which will earn you the third piece of the necklace and a short movie about the beginnings of the heathen tribe.

Build some new housing and convert heathens or make babies to enlarge your tribe before pressing on. You must destroy the Pain Totem to drive them away. The problem is, it shocks your villagers whenever they try to touch it. The solution is to give the totem too much of a good thing. Hit it with Lightning Strike to overload it, and your villagers will be able to approach it safely.

This totem takes a little longer to demolish than the previous two and will soon build up a new electrical charge, so you may have to hit it with more than one lightning bolt to finish the job.

Upgrade all of your technologies to Level 2 and complete the second modification to the statue before you go after the next totem. For some odd reason, being in the hot spring protects him from Swarm of Bees and Lightning Strike, so you need to find another way to drive him off. Close examination of the Rainbow Totem will reveal the answer. Notice that the color orange is missing from it. Notice as well that three pots of dye will appear near the farm once your villagers complete the clothing hut.

You'll need to drop two different villagers - preferably Builders, to speed things up - on the pots of red and yellow dye in the span of a few seconds. They'll carry the pots over to the hot springs and pour the dye in, turning the water orange and driving the heathens out. You can then have your Builders begin deconstructing the Rainbow Totem in peace. They probably won't finish the job before the dye fades from the water, but you can keep coloring the hot springs until the totem lies in pieces.

The Blocking Totem Requirements: maximum energy, as many Master Builders as you have available I strongly suggest converting the Heathen Master Builder before dealing with this totem. He won't join you until you beat him in a building contest, which he completes much faster than even your most experienced Builder. The challenge may seem impossible at first, but your Godly Powers can shift the balance in your favor. Use Time Warp on one of your Master Builders, then drop him or her on top of the pile of materials while the heathen is watching.

Your villager will easily win the contest and impress the Heathen Master Builder so much that he'll join your tribe. He'll also give you the fourth and final piece of the necklace. Demolishing the Blocking Totem presents a unique challenge. First and foremost, only Master Builders have the knowledge needed to tear the totem apart. Second, most of the heathens will be piling rubble in front of the mausoleum, so you'll have quite a crowd with which to contend.

Finally, the Blocking Totem is by far the sturdiest of the totems, and the heathens will try to repair it once your villagers start disassembling it. If you don't want them to undo all your hard work, you'll need to keep them at bay until the totem is completely destroyed.

Speed, diligence, and manpower are of the utmost importance here. When you're ready to go after the totem, use Lightning Strike to drive the heathens into the jungle. Gather all of your Master Builders, drop them on top of the Blocking Totem, and make sure that your other villagers are distracting the heathens in the orange masks.

Using Spawn Butterflies to surround them with a crowd of children is highly effective. Keep them distracted for as long as you can, and strike the rest of the heathens with lightning if they approach your Master Builders before their work is done. Dismantling the Blocking Totem grants your villagers access to the mausoleum. As soon as they finish clearing away the rubble, they'll have a place to bury their dead.

They'll also have access to a pan, which is necessary to solve one of the final puzzles. The Hollow Totem Requirements: 6 children This is the only totem that adult villagers can't destroy. It's an inside job - quite literally - and only children are small enough to do it. You'll need six children to pull off the feat.

Use Lightning Strike to clear out any heathens around the totem, then pick the children up and drop them on top of the totem in sequence. Once the sixth child crawls inside, the Hollow Totem will crumble and give your tribe access to the lake bed.

It may not seem like much of a reward, but it's necessary to provide your villagers with all the food they need. Replenishing the Lake Requirements: maximum energy Natural weather conditions can help you accomplish the first part of this task, but you'll need a lot of energy for the second.

Your goal is to make it rain long enough to refill the lake. Two uses of Tempest will accomplish this, as will using Tempest immediately after a storm.

Don't wait too long after the first storm subsides, or the lake bed will dry up again. When your energy has replenished, use Revive on the lake. The dead fish will be brought back to life, providing your tribe with an unlimited supply of food.

Eat hearty! Restoring the Faith Requirements: Restored mausoleum, lit fire, collected all necklace pieces With all of the totems destroyed and the heathens scratching out a living in their dirt patch, you're ready to meet with their chief.

See the pan by the mausoleum? Drop one of your villagers on top of it, and he or she will bring it to the bank of the river. Drop someone else on it to start panning for gold dust. It may take a few tries, but stick with it.

As your villagers find gold dust, they'll store it in the clay pot. Find gold three times, and the pot will be full. Make sure the fire is blazing and drop a villager on top of the full pot to start smelting the gold. You'll soon have a sphere of gold that's perfectly sized to fit in the indentation in the totem to the northeast. Drop a villager on top of the sphere to give the totem a golden eye.

Placing the eye in the totem will reveal the Heathen Chief's woodland retreat. He isn't hostile, and he'll mumble something about his daughter if a villager approaches him. You'll have to show him the necklace to jog his memory. Drop a villager on top of the necklace pieces to assemble them, then drop the villager on the completed necklace to present it to the chief.

Seeing the memento of his daughter will make him cast aside his mask and join your tribe, earning you a master of all six skills and a short ending movie.

With the mystery of the heathens solved and their chief a firm believer in your villagers' ways, you'll be free to enlarge your tribe, pursue achievements, complete your collections, and convert the remaining heathens at your leisure. May your people live long and prosper! Puzzles: A Quick Reference List The following is a list of all the game's puzzles and the ways to solve them. Puzzle 1: The Sick Heathen Description: Your villagers have cured a sick heathen, who has now joined the believers!

Solution: Have one of your villagers heal the Heathen Master Doctor. Puzzle 2: The Prison Break Description: Your villagers have torn down the flimsy bamboo fence and built a food bin from it. Now they have a place to store food. Solution: Have your villagers tear down the fence that surrounds them at the beginning of the game.

Now they can add noni fruit to their diet. Solution: Have your villagers tear down the totem by the noni patch. They have gained access to the lab. Solution: Have your villagers tear down the totem by the laboratory. Solution: Research Level 2 Construction, then have a Master Scientist direct your Builders as they repair the aqueduct by the field. Puzzle 6: The Buried Mausoleum Description: Your villagers have restored the mausoleum, and once again have a place to honor their dead.

Solution: Have your villagers clear the rubble from the mausoleum entrance. They can now dig out the mausoleum safely. Solution: Have your Master Builders tear down the totem by the mausoleum. You can use this on your old folks that have lots of skills, make them young again, and then when they turn 14 you can polish off the missing skills to work on the Jack of all Trades trophy.

Earthquake energy : Self-explanatory. End of the game: So when does the game end? Your choice, I guess, as I don't believe this game has a definitive end. Here are a few choices: - Solve all the puzzles. This seems a little early to me as there is still a lot of stuff left to do. This is when I decided to quit as I just got tired of the game. This is next to impossible to get unless you are playing a second time because one of the Jenga trophy requires that you tear down a building with an earthquake.

However, earthquakes don't come to the end and it's hard to hold off on building the clothing hut at least it was for me! Also you just have no guarantee that you will have triplets before you reach the 80 population limit for breeding.

And then, do you really want to keep playing until you have 10 masters of all 6 skills? Not me, but you can certainly do it.

Jenga trick: One way to use Jenga is after you get the Earthquake in one tribe, take it over to another. To do this just select the godly power you want to use and then click on the menu. Change tribes and you will see the godly power available for use.

I also tried this with the Time Warp and was able to build a hut super fast! However no matter what power you pick, you will transfer over the highest power you have. In the beginning: Your goal is to keep your tribe alive while building up your food stock. Certain activities need to be done first so that this will happen.

Choose your tribe: - You are given the opportunity to choose 5 members of your tribe. These guys are not monogamous! The 2 children are nice if you are going to use the double drop technique to pick up food and relics, but you won't get as much work done as quickly. Honestly, this game takes long enough to play that it really doesn't matter. They won't have any skills because they will be too young, but you want to make sure that they aren't lazy or scared of certain things.

You can always just play it safe and pick a character with no likes or dislikes. First tasks: Once you are dropped into your main goal is to maximize food production. Use the double drop technique to maximize food and energy. If there is an orange mask around it, you can lure him away and then pop back onto the blue mask, or use a kid to lure the orange mask away. Sometimes, especially in the beginning, you will have to try multiple times before you get your light.

If your farmers aren't picking fruit, click on the bush to see if there is any noni left. Get access to the woodpile: - Before building your hut or love shack, you need to get rid of the orange masks hanging out at the woodpile. Build a fire: - Once you have free access to the wood pile you can build a fire.

Build your housing: - Select an adult to become your first Master Builder to build the Love Shack first. I chose the male so that it was easier to find him and you don't have to worry about him nursing a child. Unfortunately you don't have a lot of choices. You want to be close to the wood pile and away from the Heathen Camp.

Try above the statue. Get Tech Points: - After getting your food stores above , you can work on gaining access to the lab to start getting tech points. And then there were more! If you need to do so, stop your game over night. Making babies: - Grab a guy and girl and drop them over at the Love Shack. It is hard to get them to reproduce the first time and they might not want to do so. Just keep trying.

If you stay away from your computer at this point for a while, you will find that when you come back you will have a child running around and another one nursing with the same female.

However, at this point in the game you don't want more nursing mothers as you need their research abilities. Keep racking up technology - Send everyone you can spare to the lab as researchers. Increase your food production: - Once you have a Master Scientist and Level 2 Construction, you can increase your food production by solving Puzzle 5. Continuing On: - Keep as many people as you can researching.

Check occasionally that the farmer is harvesting crops and not collecting noni. Work the puzzles This order is based on what becomes available the first.



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